Here's was my list.
Xenos Inquisitor w/ Conversion Beamer, Psychic Mastery 1 (Psychic communion), 3x Servo Sculls
Xenos Inquisitor w/ Conversion Beamer, Psychic Mastery 1 (Psychic communion), 3x Servo Sculls
Henchmen w/ 4x Crusaders, 1 Mystic
Henchmen w/ 4x Crusaders, 1 Mystic
Vindicare Assassin
5 man Strike Squad w/ hammer, psycannon
5 man Strike Squad w/ hammer, psycannon
5 man Strike Squad w/ halberd, psycannon
5 man Strike Squad w/ halberd, psycannon
5 man Strike Squad w/ halberd, psycannon
5 man Strike Squad w/ halberd, psycannon
Dread Calgar w/ heavy incinerator
Dreadnought w/ 2x twin linked auto-cannons, psybolt
Yep, a deep striking foot GK list. Pretty simple setup. The two inquisitors deploy with the henchmen and hide for a turn. On turn two they cast Psychic Communion and deep strike all the Grey Knights on a 2+. The Vindicare and the Dreadnought are not final elements of the list. As soon as I get a second Dread Knight I'm going to swap it for the dreadnought. I'm still undecided about the Vindicare. There aren't very many targets in this list on turn 1; making him very vulnerable. He does provide the best anti-Land Raider ranged firepower in the list though. I'll either swap him for a Calidus (since communion adds or subtracts per die roll, I can hold her in reserve longer than the rest of the army) or a third Dread Knight.
I'm think I'm going to cut the conversion beamers from the army. I need the inquisitors to survive until turn two, and giving them firing lanes where they can see and be seen is counterproductive to that purpose. It's also 45 points for a ST 8 template 90% of the time. I think a combi-melta would be more useful.