I had good time at the GP south side tournament even though I didn't do so well. I didn't come in last place, so it's an improvement over the last time I went south to play. The tournament was well run, and all my games where fun and challenging. I have some minor gripes about the scenarios that I sent along to the organizer. I think after a round of revisions and they will have a solid set of custom tournament scenarios.
I'm currently analyzing what I did wrong in my games. When I get a good grasp of what I could have done better, I'll post battle reports.
I haven't got around to writing up the carrier rules for Decisive Victory yet. I downloaded Visual Studio Express 2010 and got into coding up a App to generate ship stats. I've been using the development as a way to codify all the values that I was essentially eyeballing for the few ships I created so far. Time permitting I'll have that app done sometime this week. I'm working in points and AA values into the stats for the app, so when it's done expect all the listed ships to change and several more get added.
When the ship creator app is done it should allow anyone to generate stats. If anyone would like a copy of the app and help out with stating up some ships, let me know.
I did put some thought into how to do point values for DV. I think I'm going to take the Warmachine route with ships costing small single digit number for points. When building a fleet you'll get separate points to buy destroyers, cruiser, capital ships, and support. Support will include land based aircraft, shore batteries, and submarines. So a typical game would be 5 destroyer points, 5 cruiser points, 5 capital ship points, and 3 support points. This would work out to be a typical fleet of 5 destroyers, 2 cruisers, 1 capital ship, and some assorted support. I also plan to allow you to use your points from one class at two for one cost in another. So if you have two extra cruiser points, you can use them to buy one extra destroyer.