The core of the list would be two Master of the Forges, two basic Techmarines, and 4 or 5 venerable dreads. The venerable upgrade will make it difficult to one-shot the dreads. Then on your turn you have a 5+ and a 4+(3+ with harness) from a Techmarine to restore hull points. Throw in all those Bolster Defenses and maybe a Skyshield and those Dreads become pretty survivable.
Another bonus to using all those Techmarines and MotF is they can tank for Tactical squads with their 2+ armor saves.
Iron Hands Marines w Allied Ultramarines - 1850
Master of the Forge w/Conversion beamer
Master of the Forge w/Conversion beamer
Tigurius
Techmarine
Techmarine
Dreadnought w/ 2x TL-Autocannons, Venerable
Dreadnought w/ 2x TL-Autocannons, Venerable
Dreadnought w/ Plasma Cannon, TL-Autocannons, Venerable
Dreadnought w/ Plasma Cannon, TL-Autocannons, Venerable
10x Tactical Squad w/ Flamer, Lascannon
10x Tactical Squad w/ Flamer, Lascannon
10x Ultramarines Tactical Squad w/ Flamer, Plasma Cannon, Verteran Sergeant
Thunderfire Cannon
Thunderfire Cannon
Skyshield Landing Platform
If only most of my Dreads weren't furioso/ironclad.
ReplyDeleteI do like the list a lot. Would give my Nids a fit, they hate dreads.
You could use a few of these:
Deletehttp://www.thewarstore.com/product74976.html
It's light on high str shooting for my taste, but I think that it looks fun.
ReplyDeleteI think that can be mostly solved by re-configuring the ranged load-out on the dreads.
Delete