Sunday, April 25, 2010

The Grand Experiment (Marines vs Sisters 1500)

I was recently involved in and argument with a G2D4 regular on their forums over the cost of Witch Hunter Rhinos and Immolators. The whole argument escalated in a silly fashion, but resulted in the gauntlet being thrown down. See the whole argument here. Basically, the set up was this: The Witch Hunter player would build two armies, one with codex costs for dedicated transports and one with Imperial Armor costs. He would play two games against my Marines and see if the point change made much of a difference.

The intent was to play two games, but we only got the first game in with the standard codex costs. There was a third 40k player at G2D4 who wanted to play, so we canceled the second round in favor letting him get a game in.

The Lists:

Sisters 1500
HQ: Canoness (1#, 135 Pts)
1 Canoness @ 135 Pts
Book of St. Lucius; Jump Pack; Mantle of Ophelia; Melta Bombs; Inferno Pistol (x1); Blessed Weapon
1 Mantle of Ophelia @ [15] Pts
1 Blessed Weapon @ [30] Pts

Elite: Celestian Squad (7#, 182 Pts)
5 Celestian Squad @ 182 Pts
Bolter (x4); Multi-Melta
1 Sister Superior @ [13] Pts
Bolter
1 Immolator @ [89] Pts
Searchlight; Smoke Launchers; Twin Linked MultiMelta

Elite: Celestian Squad (7#, 182 Pts)
5 Celestian Squad @ 182 Pts
Bolter (x4); Multi-Melta
1 Sister Superior @ [13] Pts
Bolter
1 Immolator @ [89] Pts
Searchlight; Smoke Launchers; Twin Linked MultiMelta

Troops: Battle Sisters Squad (10#, 161 Pts)
9 Battle Sisters Squad @ 161 Pts
Bolter (x7); Meltagun (x1); Heavy Flamer
1 Veteran Sister Superior @ [40] Pts Close Combat Weapon (x1); Plasma Pistol (x1)

Troops: Battle Sisters Squad (10#, 152 Pts)
9 Battle Sisters Squad @ 152 Pts
Bolter (x7); Flamer (x1); Heavy Flamer
1 Veteran Sister Superior @ [35] Pts Bolt Pistol (x1); Brazier of Holy Fire (x1)

Troops: Battle Sisters Squad (11#, 213 Pts)
9 Battle Sisters Squad @ 213 Pts
Bolter (x7); Meltagun (x2); Mount in Rhino
1 Rhino @ [54] Pts
Storm Bolter; Searchlight; Smoke Launchers
1 Veteran Sister Superior @ [40] Pts Close Combat Weapon (x1); Plasma Pistol (x1)

Exorcist (1#, 139 Pts)
1 Exorcist @ 139 Pts
Exorcist Missile Launcher; Searchlight; Smoke Launchers

Heavy Support: Exorcist (1#, 139 Pts)
1 Exorcist @ 139 Pts
Exorcist Missile Launcher; Searchlight; Smoke Launchers

Heavy Support: Retributor Squad (10#, 196 Pts)
9 Retributor Squad @ 196 Pts
Bolter (x5); Heavy Bolter (x4)
1 Veteran Sister Superior @ [37] Pts Auspex; Storm Bolter

Marines 1500
Librarian( Null Zone, Avenger )
5x Sterngaurd w/3x combi-melta, Heavy Bolter Razorback.
Dreadnaught W/ 2x TL Autocannon
Dreadnaught W/ 2x TL Autocannon
10x Tactical Squad w/flamer, missile launcher, Rhino
10x Tactical Squad w/flamer, missile launcher, Rhino
5x Tactical Sqad W/ Lascannon and TL plasma gun Razorback
5x Tactical Sqad W/ Lascannon and TL plasma gun Razorback
2x Speeders W/Heavy Flamer, Multi Melta
Predator W/Autocannon, Heavy Boltor Sponsons

If you're curious, switching to the IA costs would have saved him 130 points.

Turn 1:
We rolled up Capture and Control with standard deployment. I got first turn. I put my Rhinos on my right flank. The Sterngaurd and Predator took the left flank, and everything else went to the center. My Speeders where held in reserve. He left all his vehicles in reserve and deployed all but one sister squad on foot. 2 sisters squads where lined up in front of the Retributor squad, and the Celestians guarded his flanks.

Heres what it looked like after my first move:



I concentrated my fire on the front rank of sisters and killed 3 of them. I loosed a lascannon off one of my Razorbacks to return fire.

Turn 2.

I got my speeders in, they nearly mishapped into the ruins on his side of the table.
I pressed the rhinos forward, and dumped my Sterngaurd out infront of his front rank of sisters.



I killed a few more sisters from the front rank squad, but not enough. On his turn he got two of his Immos and one Exorcist from reserve. The Immos knocked out both of my rhinos. The explosion from the first one took 4 marines with it. The Exorcist took out one speeder and stuned the other one. Combined fire from the rest of his army wiped out the Sterngaurd.

Sterngaurd all gone:




Turn 3:
The remnants of my two ten man tac squads climbed through the wreckage of the dead rhinos and take on the Celestians on the right flank. My Dakka Dreads knock the MM off one Immo and destroy the other. I back one of my razorbacks into the forest by my objective and immobilize it. The Sterngaurd's Razorback tries to tank shock the sissters off their objective, but a meltagun sister immobilizes it with Death or Glory. The rest of his army comes on, and I loose some marines on the left, the mobile las-plas razorback, and the Predator.



Turn 4:
I move up my Dreads and assault the weaponless immo. One of the dreads kills his HQ. I also assault the remainder of his front line sister squad with the last guy from the destroyed las-plas Razorback. On his turn he finishes off the oh so useful speeders, and kills one of my dreads.

Turn 5:
I finally finish off the last of the front line sister squad, but I'm finally wiped out of the two assaults I was engaged in. He tries to kill my sterngaurd's razorback and remaining dread, but I make my cover saves.

How it looked at the end:


Results:
Marine win. My razorback is contesting his objective by .001 inch. I call it a draw anyway; I don't think immobile vehicles should be allowed to contest.

It would be hard to argue that 130 more points wouldn't have made a difference in such a close game. Another Celestian squad in an immo would have probably allowed him to table me outright. Though I was rolling true to form on my 3+ armor saves. I will agree with John that sisters should be getting all the free upgrades that the marines get. It gives the marines a lot of tactical flexibility to just have grenades and smoke and searchlights. On the other hand, I would gladly give up all those freebies to give my Marines faith :)

Moral of the story: Sisters need a new codex so we can stop arguing about what the fair cost of their transports should be.

6 comments:

  1. W00t I'm in the last pic, I feel special, or at least half of me does.

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  2. Go sisters! I am looking to "playing" with them again! :)

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  3. I don't think he's got so much to complain about with that list. He's not got too many transports. He'd really complain with some of my lists. The worst difference is the =I= chimera vs. the IG one.

    I've found that with Sisters, it's more about using what GW's given you that's an advantage. in the current incarnation, it's cheap E. Armor. it's 5pts, and keeps your transports moving.

    E. Armor makes anything 1-4 on a glance do nothing to your transport. Sure, it can't shoot, but I don't usually shoot with the Stormbolter anyway. A Rhino is there to get a unit where it needs to go.
    plus, being able to move is your best defense vs. assault.

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  4. The Sisters failed at deployment.

    Had they deployed in their transports, and smartly, they would have rolled over the Marines, imaginary 130-pt handicaps or no.

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  5. "Had they deployed in their transports, and smartly, they would have rolled over the Marines, imaginary 130-pt handicaps or no."

    I don't necessarily agree with that. With me having first turn, and two dakka dreads, odds are he would't have gotten to do much with them. And if he did have his Exorcists deployed, they would have made excellent targets for for my speeders when they deep striked in. I had a lot of anti tank firepower that got wasted on infantry or scarified shots to move forward those first few turns.

    A lot of the trouble I had in this game came from overextending and paying for it when his reserves came in at exactly the places they needed to be.

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  6. It is better to remain silent and be thought a fool than to open one’s mouth and remove all doubt. — Abraham Lincoln

    Some might want to think about this before they post!

    ReplyDelete